UV
Camera UV Coordinates
Creates UV coordinates inside camera view
- Focal Lenth
Camera focal lenth
- Sensor Size
Camera sensor size
- Scene Res X
Scene X resolution
- Scene Res Y
Scene Y resolution
UV Correct
Corrects UV attribute with simple objects
- Focal Lenth
Camera focal lenth
- Sensor Size
Camera sensor size
- Scene Res X
Scene X resolution
- Scene Res Y
Scene Y resolution
Warning
Subsuface subdivied or complex meshes will give bad results
Face UV
Creates uv for each face
- Pack UV
Packs uv so they don’t overlap. By default each face uv will fill uv space
- Margin
Marging of uv islands
Triplanar UV Mapping
Creates UV map using triplanar projection method
- Translation
Translation of Triplanar projection
- Rotation
Rotation of Triplanar projection
- Scale
Scale of Triplanar projection
- UV Attribute
UV attribute name that will be stored on the mesh on face corner domain
- Pack UV Islands
Packs UV islands
- Margin
Distance between UV islands
- Rotate
Rotates packed UV island
UV Mirror
Mirrors UV in 3d space from one side of the mesh to other
- Axis
Axis in 3d space that UV will be mirrored
- Center
Center in 3d space that UV will be mirrored
- UV Map
UV map attribute
UV Seam
Detects uv edge seam
- Epsilon
Small value is used as a threshold to check if edges are edges are close to each other