UV

_images/uv.jpg

Camera UV Coordinates

Creates UV coordinates inside camera view

_images/cam_uv.jpeg
Focal Lenth

Camera focal lenth

Sensor Size

Camera sensor size

Scene Res X

Scene X resolution

Scene Res Y

Scene Y resolution

UV Correct

Corrects UV attribute with simple objects

_images/uvcor.JPG _images/uvcor2.JPG _images/uvcor3.JPG _images/uvcor4.JPG
Focal Lenth

Camera focal lenth

Sensor Size

Camera sensor size

Scene Res X

Scene X resolution

Scene Res Y

Scene Y resolution

Warning

Subsuface subdivied or complex meshes will give bad results

_images/uvcor5.JPG

Face UV

Creates uv for each face

_images/faceuv.jpg
Pack UV

Packs uv so they don’t overlap. By default each face uv will fill uv space

_images/faceuv1.jpg _images/faceuv2.jpg
Margin

Marging of uv islands

Triplanar UV Mapping

Creates UV map using triplanar projection method

_images/tri_uv.PNG _images/tri_uv2.PNG
Translation

Translation of Triplanar projection

Rotation

Rotation of Triplanar projection

Scale

Scale of Triplanar projection

UV Attribute

UV attribute name that will be stored on the mesh on face corner domain

Pack UV Islands

Packs UV islands

Margin

Distance between UV islands

Rotate

Rotates packed UV island

UV Mirror

Mirrors UV in 3d space from one side of the mesh to other

_images/uvmirr.JPG
Axis

Axis in 3d space that UV will be mirrored

Center

Center in 3d space that UV will be mirrored

UV Map

UV map attribute

UV Seam

Detects uv edge seam

_images/uvseam.JPG
Epsilon

Small value is used as a threshold to check if edges are edges are close to each other