Geometry Measure

_images/geomeasure.jpg

Face Tangent

Creates Direction Vector that points from Face center to its edge

_images/face_tangent.png _images/face_tangent2.png
Order

Selects to which face edge vector points

Aligh to Direction

Choses direction that are closest to the Direction input

_images/face_tangent_a.png
Direction

Direction

Corner Tangent

Creates Direction Vector that points from Face center to its vertex

_images/face_tangent_c.png

Gradient Direction

Creates directional vector from gradient

_images/grad_dir.jpeg _images/grad_dir2.PNG _images/grad_dir.PNG
Gradient

Gradient float input

Solenoidal

Divergence-free vector field

Mesh Ambient Occlusion

Calculates mesh ambient occlusion

_images/ao1.PNG
Rays Samples

Amount of rays for sampling

Rays Angle

Angle that rays direction will be randomly rotated. Bigger angle will give more accurate results but with more noise

Seed

Random seed of the rays random direction

Blur Iterations

Smooth ambient occlusion map

External Mesh

Uses external mesh that rays will hit from main mesh to calculate ambient occlusion map

_images/ao2.PNG
Attribute

Name of the thickness value attribute on point domain

Warning

Node can be really slow depending on mesh density and rays samples. You can “bake it” by applying geometry nodes modifier and the “ao” attribute will be stored on the mesh

Mesh Curvature

Calculates different types of mesh curvatures

Angle Unsigned

_images/curvat.JPG

Angle Signed

_images/curvat2.JPG

Gaussian Curvature

_images/curvat3.JPG

Mean Curvature

_images/curvat4.JPG

Mesh Fresnel

Calculates mesh fresnel from camera point of view

_images/mfrestnel.JPG _images/mfrestnel2.JPG
Camera/Origin

Uses Camera or Custom origin location for calculating direction

Origin

Location of hte origin

Bias

Offset of the fresnel

Scale

Intensity of the fresnel

Exponent

Falloff of the fresnel

Mesh Island Measure

Calculates Area, Center, Area Center of Mass for each mesh island

_images/m_i_m.png
Area

Area of the mesh

Center

Position from average vertex locations

Area Center of Mass

Position of Area Center of Mass

Mesh Measure

Calculates mesh total Volume, Area, Volume Center of Mass, Area Center of Mass

_images/mesh_measure.png
Volume

Volume of the mesh

Area

Area of the mesh

Volume Center of Mass

Position of Volume Center of Mass

Area Center of Mass

Position of Area Center of Mass

Mesh Tension

Creates Compression and Tension masks by comparing edge lenghts before and after mesh deformation

_images/tension.jpg _images/tension3.jpg _images/tension4.jpg _images/mesh_tension1.png
Rest Position

Position attribute that needs to be captured/stored before the mesh deformation happens. If using Armature use “rest_position” attribute by enabling it in properties/data tab

_images/tension2.jpg
Strength Tension

Strength of the Tension mask

Strength Compression

Strength of the compression mask

Bias Tension

Offset of the tension values

Bias Compression

Offset of the compression values

Clamp

Clamps tension and compresions mask values between 0 and 1

Mesh Thickness

Calculates mesh thickness

_images/mesh_thick.jpeg
Rays Samples

Amount of rays for sampling

Rays Angle

Angle that rays direction will be randomly rotated. Bigger angle will give more accurate results but with more noise

Seed

Random seed of the rays random direction

Normalize

Fits values between 0 to 1

Attribute

Name of the thickness value attribute on point domain

Warning

Node can be really slow depending on mesh density and rays samples. You can “bake it” by applying geometry nodes modifier and the “thickness” attribute will be stored on the mesh

UV Tangent

Creates directional vector from UV map on face domain

_images/uv_tangent.png
UV

UV map input for direction calculation

U/V

Choses UV map alightment axis to U or V