Utilities

Bezier Easing

Easing functions specify the rate of change of a parameter over time

_images/b_easing.PNG
Value

Value that will be remapped

From Min

The lower bound of the range to remap from

From Max

The higher bound of the range to remap from

To Min

The lower bound of the target range

To Max

The higher bound of the target range

Sample Resolution

Resolution of the bezier curve that values will be sampled

Point 1 X

Bezier curve handle point X location

Point 1 Y

Bezier curve handle point Y location

Point 2 X

Bezier curve handle point X location

Point 2 Y

Bezier curve handle point Y location

Mirror

Mirros output values

Visualise Easing Curve

Shows easing curve

_images/b_easing2.PNG

Camera Culling

Creates true boolean values inside camera view

_images/cam_c.PNG
Focal Lenth

Camera focal lenth

Sensor Size

Camera sensor size

Scene Res X

Scene X resolution

Scene Res Y

Scene Y resolution

Padding

Camera view boundaries offset

Distance to Edge Voronoi

Creates distance to edge voronoi texture from points

_images/dtev.PNG _images/dtev2.PNG
Points

Points that voronoi texture will be calculated

Smoothness

Smoothness of the distance to edge texture

Warning

Maximum input points are 100. For more points, inside the node group duplicate “NodeGroupVor” node group and connect it with the rest of nodes

Easing

Easing functions specify the rate of change of a parameter over time

_images/easing.png
In / Out / InOut

In / Out / InOut

Value

Value that will be remapped

From Min

The lower bound of the range to remap from

From Max

The higher bound of the range to remap from

To Min

The lower bound of the target range

To Max

The higher bound of the target range

Exponent

Exponent of the Power and Expoential functions

Base

Base of the Power function

Size

Size of the Back function

Bounces

Bounces of the Elastic function

Mirror

Mirros functions

Warning

Bounces input doesn’t work on Bounce function

Geometry Visualizer

Show geometry Index values or directional vectors on Vertex, Edges, Faces, Face Corners domains

_images/geo_v.PNG _images/geo_v2.PNG

V / E / F / FC

  • V Shows Vertex or Points Indices/Vectors

  • E Shows Edge Indices/Vectors

  • F Shows Face or Indices/Vectors

  • FC Shows Face Corner Indices/Vectors

_images/geo_v3.png
Scale

Scale of indices letters and directional vectors arros size

Index

Shows indices of selected domain

Normal

Shows geometry normals arrows

Curve Tangent

Show curve tangent arrors

Custom Vector

Show custom vector arrors

Custom Vector

Directional vector values that will show as arros if Custom Vector on

Show Original Geometry

Show original geometry

Image Box Mapping

Map image on mesh using box mapping method

_images/box_map.png
Image

Input of the image that will be box mapped on the mesh

Blend

Blends between seams

_images/box_map2.png
Translation

Translation of box mapping

Rotation

Rotation of box mapping

Scale

Scale of box mapping

Instances AABB Colision

Removes instances that intersect with each other using AABB (Axis Align Bounding Box)

_images/iaabbc.PNG _images/iaabbc1.PNG
Error

Lets instaces intersect by small amount

Seed

Seed of which instances will be deleted

Random Normal Distribution

Creates random values that form bell curve (Gaussian Distribution)

_images/r_n_d.png _images/r_n_d2.png
Standard deviation

Spread of the distribution

Mean

Center of the distribution

Seed

Seed of the random values