Utilities

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Bezier Easing

Easing functions specify the rate of change of a parameter over time

_images/b_easing.PNG
Value

Value that will be remapped

From Min

The lower bound of the range to remap from

From Max

The higher bound of the range to remap from

To Min

The lower bound of the target range

To Max

The higher bound of the target range

Sample Resolution

Resolution of the bezier curve that values will be sampled

Point 1 X

Bezier curve handle point X location

Point 1 Y

Bezier curve handle point Y location

Point 2 X

Bezier curve handle point X location

Point 2 Y

Bezier curve handle point Y location

Mirror

Mirros output values

Visualise Easing Curve

Shows easing curve

_images/b_easing2.PNG

Distance to Edge Voronoi

Creates distance to edge voronoi texture from points

_images/dtev.PNG _images/dtev2.PNG
Points

Points that voronoi texture will be calculated

Smoothness

Smoothness of the distance to edge texture

Warning

Maximum input points are 100. For more points, inside the node group duplicate “NodeGroupVor” node group and connect it with the rest of nodes

Easing

Easing functions specify the rate of change of a parameter over time

_images/easing.png
In / Out / InOut

In / Out / InOut

Value

Value that will be remapped

From Min

The lower bound of the range to remap from

From Max

The higher bound of the range to remap from

To Min

The lower bound of the target range

To Max

The higher bound of the target range

Exponent

Exponent of the Power and Expoential functions

Base

Base of the Power function

Size

Size of the Back function

Bounces

Bounces of the Elastic function

Mirror

Mirros functions

Warning

Bounces input doesn’t work on Bounce function

Geometry Visualizer

Show geometry Index values or directional vectors on Vertex, Edges, Faces, Face Corners domains

_images/geo_v.PNG _images/geo_v2.PNG

V / E / F / FC

  • V Shows Vertex or Points Indices/Vectors

  • E Shows Edge Indices/Vectors

  • F Shows Face or Indices/Vectors

  • FC Shows Face Corner Indices/Vectors

_images/geo_v3.png
Scale

Scale of indices letters and directional vectors arros size

Index

Shows indices of selected domain

Normal

Shows geometry normals arrows

Curve Tangent

Show curve tangent arrors

Custom Vector

Show custom vector arrors

Custom Vector

Directional vector values that will show as arros if Custom Vector on

Show Original Geometry

Show original geometry

Mesh Face Groups Relax

Relaxes mesh faces groups boundaries

_images/mfrelax1.jpg _images/mfrelax2.jpg
Face Group ID

Input of the face groups

Iterations

Iterations of relaxing

Relax Weight

Relax weight

Random Normal Distribution

Creates random values that form bell curve (Gaussian Distribution)

_images/r_n_d.png _images/r_n_d2.png
Standard deviation

Spread of the distribution

Mean

Center of the distribution

Seed

Seed of the random values

Scales Texture

Procedural scales texture

_images/scales1.jpg _images/scales2.jpg
Scale

Scale of texture

Bebel

Scales bevel

_images/scales3.jpg _images/scales4.jpg
Smooth Bevel

Smooth bevel

_images/scales5.jpg

TSP Mesh

Creates pseudo traveling salesman problem path. Node will generates edges selection that are continuous resulting in singular/cyclic path, that tries to visit all the vertices/points. Note that some points will not be selected

_images/tsp1.jpg _images/tsp2.jpg _images/tsp3.jpg _images/tsp4.jpg _images/tsp5.jpg _images/tsp6.jpg

Random Path/Shortest

  • Random Path Random Path

  • Shortest Path Shortest Path

_images/tsp7.jpg
Seed

Seed of the random paths