Utilities
Bezier Easing
Easing functions specify the rate of change of a parameter over time
- Value
Value that will be remapped
- From Min
The lower bound of the range to remap from
- From Max
The higher bound of the range to remap from
- To Min
The lower bound of the target range
- To Max
The higher bound of the target range
- Sample Resolution
Resolution of the bezier curve that values will be sampled
- Point 1 X
Bezier curve handle point X location
- Point 1 Y
Bezier curve handle point Y location
- Point 2 X
Bezier curve handle point X location
- Point 2 Y
Bezier curve handle point Y location
- Mirror
Mirros output values
- Visualise Easing Curve
Shows easing curve
Distance to Edge Voronoi
Creates distance to edge voronoi texture from points
- Points
Points that voronoi texture will be calculated
- Smoothness
Smoothness of the distance to edge texture
Warning
Maximum input points are 100. For more points, inside the node group duplicate “NodeGroupVor” node group and connect it with the rest of nodes
Easing
Easing functions specify the rate of change of a parameter over time
- In / Out / InOut
In / Out / InOut
- Value
Value that will be remapped
- From Min
The lower bound of the range to remap from
- From Max
The higher bound of the range to remap from
- To Min
The lower bound of the target range
- To Max
The higher bound of the target range
- Exponent
Exponent of the Power and Expoential functions
- Base
Base of the Power function
- Size
Size of the Back function
- Bounces
Bounces of the Elastic function
- Mirror
Mirros functions
Warning
Bounces input doesn’t work on Bounce function
Geometry Visualizer
Show geometry Index values or directional vectors on Vertex, Edges, Faces, Face Corners domains
V / E / F / FC
V Shows Vertex or Points Indices/Vectors
E Shows Edge Indices/Vectors
F Shows Face or Indices/Vectors
FC Shows Face Corner Indices/Vectors
- Scale
Scale of indices letters and directional vectors arros size
- Index
Shows indices of selected domain
- Normal
Shows geometry normals arrows
- Curve Tangent
Show curve tangent arrors
- Custom Vector
Show custom vector arrors
- Custom Vector
Directional vector values that will show as arros if Custom Vector on
- Show Original Geometry
Show original geometry
Mesh Face Groups Relax
Relaxes mesh faces groups boundaries
- Face Group ID
Input of the face groups
- Iterations
Iterations of relaxing
- Relax Weight
Relax weight
Random Normal Distribution
Creates random values that form bell curve (Gaussian Distribution)
- Standard deviation
Spread of the distribution
- Mean
Center of the distribution
- Seed
Seed of the random values
Scales Texture
Procedural scales texture
- Scale
Scale of texture
- Bebel
Scales bevel
- Smooth Bevel
Smooth bevel
TSP Mesh
Creates pseudo traveling salesman problem path. Node will generates edges selection that are continuous resulting in singular/cyclic path, that tries to visit all the vertices/points. Note that some points will not be selected
Random Path/Shortest
Random Path Random Path
Shortest Path Shortest Path
- Seed
Seed of the random paths