Deformers

Bend

Bends geometry over the axis

_images/bend.PNG _images/bend_instances.png
Angle

Amount of deformation

Axis

Bending direction

  • 1.0.0 = X

  • 0.1.0 = Y

  • 0.0.1 = Z

_images/bend_axis.PNG
Axis Rotation

Rotates axis direction similar how Simple Deform modifier work with Origin set as rotated empty

_images/bend_axis_rot.png _images/bend_axis_rot1.png _images/bend_axis_rot2.png _images/bend_axis_rot3.png _images/bend_axis_rot4.png
Center

Poistion from where geometry bends

Cube Deform

Deforms geometry to match external cube mesh

_images/cdef.PNG
Default Cube/Geo Cube

Switch between default cube or geometry nodes cubes, because of the vertex indices difference between default cube and geometry nodes cube

Curve Deform

Deforms geometry along the curve

_images/curve_deform.PNG _images/c_deform.PNG
Offset

Moves geometry along the curve

Axis

Deformation direction

  • 1.0.0 = X

  • 0.1.0 = Y

  • 0.0.1 = Z

Center

Poistion from where geometry bends

Fit to Curve

On: Stretchs geometry along the curve lenth

_images/curve_deform_fit.PNG
Limit Offset

On: When using Offset values between 0 and 1 geometry bounds won’t go past curve ends

Displace

Displaces geometry along Normal or XYZ directions

_images/displace.PNG
Texture

Scales direction of displacment

Strength

Strength of displacment

Midlevel

Offset of texture values

Normal/XYZ Direction

Displacment along the Normal or XTZ Direction

_images/displace_xyz.PNG
XYZ Strength

Strength of displacment on each axis

Mask

Mask for displacment strength

Face Offset

Evenly offsets mesh faces

_images/face_offset.PNG
Offset

Distance of the offset

Selection

Selects what faces to deform

Mesh Offset

Evenly offsets mesh faces along normal

_images/moffset.PNG
Even offset

Offsets faces evenly

Offset

Amount of offset

Selection

Selection that faces will be offseted

Set Center

Places geometry relevite to local 0.0.0 coordinate (origin) depending on its bounding box

_images/set_c.PNG
C

Places geometry to center of bounding box

X

Places geometry to center X axis of bounding box

Y

Places geometry to center Y axis of bounding box

Z

Places geometry to center Z axis of bounding box

-X

Places geometry to center -X axis of bounding box

-Y

Places geometry to center -Y axis of bounding box

-Z

Places geometry to center -Z axis of bounding box

Sharpen Mesh

Sharpens mesh by pushing vertices direction of the curvature

_images/msharp.JPG _images/msharp2.JPG
Iterations

Number of steps verices will be pushed

Sharpenss

Amount of step verices will be pushed

Smooth Mesh

Smoothing of mesh each iteration

Smooth Weight

Weight of mesh smoothing

Blur Curvature

Blurs curvature

Post Smooth

Smooths mesh after the sharpening aplied

Stretch

Stretches geometry over the axis

_images/stretch.PNG
Factor

Amount of steching

Axis

Stretch direction

  • 1.0.0 = X

  • 0.1.0 = Y

  • 0.0.1 = Z

Squish

  • On: Squishes geometry into parabolic shape

  • Off: Only scales geometry over the axis while preserving mesh volume

Squish Strengh

Srengh of squish effect. Positive values Streches geometry, negative values Squishes geometry

_images/stretch_factor.PNG
Center

Poistion from where geometry stretches

Limits Lower

Limits stretch from the axis bottom

Limits Upper

Limits stretch from the axis top

Surface Bind

Binds geometry to target mesh surface that will match target mesh position/deformation

_images/sbind.png
Target Mesh

Target mesh that geometry will be binded

Tart Rest Position

Target mesh rest/static position before any transformation

Taper

Twist geometry over the axis

_images/taper.PNG
Upper Factor

Taper amount from the axis top

Lower Factor

Taper amount from the axis bottom

_images/taper_factor.PNG
Axis

Taper direction

  • 1.0.0 = X

  • 0.1.0 = Y

  • 0.0.1 = Z

Squish

Squishes geometry into parabolic shape

_images/taper_squish.PNG
Center

Poistion from where geometry tapers

Limits Lower

Limits taper from the axis bottom

Limits Upper

Limits taper from the axis top

To Sphere

Deforms geometry in to sphere

_images/to_shere.PNG
Factor

Factor of the to sphere deformation

Scale

Scale of the sphere. Uses Bounding Box average to calculate sphere size

Center

Center of sphere deformation

Mask

Mask for sphere deformation strength

Twist

Twist geometry over the axis

_images/twist.PNG
Upper Angle

Twist Amount from the axis top

Lower Angle

Twist Amount from the axis bottom

Axis

Twist direction

  • 1.0.0 = X

  • 0.1.0 = Y

  • 0.0.1 = Z

Center

Poistion from where geometry twist

Limits Lower

Limits twist from the axis bottom

Limits Upper

Limits twist from the axis top

_images/twist_limit.PNG

UV Deform

Projects geometry to target mesh UV map

_images/uvdeform.PNG _images/uvdeform2.PNG
Target Mesh

Mesh that geometry will be project on

Depth

Scale of projected geometry along target mesh normals

Offset

Offset of projected geometry along target mesh normals

Delete Nonvalind

Deletes geometry that are outside the trarget mesh UV Map

Rotation

Rotation of goemetry

Translation

Translation of goemetry

Scale

Scale of geometry

VDM Brush

Displaces mesh using VDM (Vector Displacment Map) texture

_images/vmdb1.PNG
VDM Texture

VDM (Vector Displacment Map) texture used to displace mesh

Guide Object

Guide object to control VDM texture location, rotation, scale. Object Z rotation controls VDM texture rotation

Displacment Scale

Scale of the displacment

Mirror X

Mirrors VDM texture on X axis

Mirror Y

Mirrors VDM texture on X axis

Mirror Z

Mirrors VDM texture on X axis

_images/vmdb2.PNG
Mirror Center

Center location that of the mirror

Flip X

Flips VDM texture on X axis

Flip Y

Flips VDM texture on X axis

Flip Z

Flips VDM texture on X axis

_images/vdmf1.PNG _images/vdmf2.PNG
Tangent

Tangent vector that rotation will be aligned

Projection Falloff

Falloff of VDM displacment, mostly usefull when VDM texture scaled larger then the mesh

VDM Points Scatter

Scatters VDM texture from points on to the mesh and displaces it

_images/vdmps.JPG _images/vdmps0.JPG
VDM Texture

VDM (Vector Displacment Map) texture used to displace mesh

Points Normal

Normals of input points

Scale

Scale of the VDM texture

Rotation

Rotation of the VDM texture

Displacment Scale

Scale of the displacment

Tangent

Tangent vector that rotation will be aligned

Blur Boundaries

Blurs vdm texture for each point cell boundaries

_images/vdmps1.JPG _images/vdmps2.JPG
Blur Iterations

Iterations of the blur

Blur Radius

Radius for each point cell boundaries