Deformers
Bend
Bends geometry over the axis
- Angle
Amount of deformation
- Axis
Bending direction
1.0.0 = X
0.1.0 = Y
0.0.1 = Z
- Axis Rotation
Rotates axis direction similar how Simple Deform modifier work with Origin set as rotated empty
- Center
Poistion from where geometry bends
Cube Deform
Deforms geometry to match external cube mesh
- Default Cube/Geo Cube
Switch between default cube or geometry nodes cubes, because of the vertex indices difference between default cube and geometry nodes cube
Curve Deform
Deforms geometry along the curve
- Offset
Moves geometry along the curve
- Axis
Deformation direction
1.0.0 = X
0.1.0 = Y
0.0.1 = Z
- Center
Poistion from where geometry bends
- Fit to Curve
On: Stretchs geometry along the curve lenth
- Limit Offset
On: When using Offset values between 0 and 1 geometry bounds won’t go past curve ends
Displace
Displaces geometry along Normal or XYZ directions
- Texture
Scales direction of displacment
- Strength
Strength of displacment
- Midlevel
Offset of texture values
- Normal/XYZ Direction
Displacment along the Normal or XTZ Direction
- XYZ Strength
Strength of displacment on each axis
- Mask
Mask for displacment strength
Face Offset
Evenly offsets mesh faces
- Offset
Distance of the offset
- Selection
Selects what faces to deform
Mesh Offset
Evenly offsets mesh faces along normal
- Even offset
Offsets faces evenly
- Offset
Amount of offset
- Selection
Selection that faces will be offseted
Set Center
Places geometry relevite to local 0.0.0 coordinate (origin) depending on its bounding box
- C
Places geometry to center of bounding box
- X
Places geometry to center X axis of bounding box
- Y
Places geometry to center Y axis of bounding box
- Z
Places geometry to center Z axis of bounding box
- -X
Places geometry to center -X axis of bounding box
- -Y
Places geometry to center -Y axis of bounding box
- -Z
Places geometry to center -Z axis of bounding box
Stretch
Stretches geometry over the axis
- Factor
Amount of steching
- Axis
Stretch direction
1.0.0 = X
0.1.0 = Y
0.0.1 = Z
Squish
On: Squishes geometry into parabolic shape
Off: Only scales geometry over the axis while preserving mesh volume
- Squish Strengh
Srengh of squish effect. Positive values Streches geometry, negative values Squishes geometry
- Center
Poistion from where geometry stretches
- Limits Lower
Limits stretch from the axis bottom
- Limits Upper
Limits stretch from the axis top
Surface Bind
Binds geometry to target mesh surface that will match target mesh position/deformation
- Target Mesh
Target mesh that geometry will be binded
- Tart Rest Position
Target mesh rest/static position before any transformation
Taper
Twist geometry over the axis
- Upper Factor
Taper amount from the axis top
- Lower Factor
Taper amount from the axis bottom
- Axis
Taper direction
1.0.0 = X
0.1.0 = Y
0.0.1 = Z
- Squish
Squishes geometry into parabolic shape
- Center
Poistion from where geometry tapers
- Limits Lower
Limits taper from the axis bottom
- Limits Upper
Limits taper from the axis top
To Sphere
Deforms geometry in to sphere
- Factor
Factor of the to sphere deformation
- Scale
Scale of the sphere. Uses Bounding Box average to calculate sphere size
- Center
Center of sphere deformation
- Mask
Mask for sphere deformation strength
Twist
Twist geometry over the axis
- Upper Angle
Twist Amount from the axis top
- Lower Angle
Twist Amount from the axis bottom
- Axis
Twist direction
1.0.0 = X
0.1.0 = Y
0.0.1 = Z
- Center
Poistion from where geometry twist
- Limits Lower
Limits twist from the axis bottom
- Limits Upper
Limits twist from the axis top
UV Deform
Projects geometry to target mesh UV map
- Target Mesh
Mesh that geometry will be project on
- Depth
Scale of projected geometry along target mesh normals
- Offset
Offset of projected geometry along target mesh normals
- Delete Nonvalind
Deletes geometry that are outside the trarget mesh UV Map
- Rotation
Rotation of goemetry
- Translation
Translation of goemetry
- Scale
Scale of geometry
VDM Brush
Displaces mesh using VDM (Vector Displacment Map) texture
- VDM Texture
VDM (Vector Displacment Map) texture used to displace mesh
- Guide Object
Guide object to control VDM texture location, rotation, scale. Object Z rotation controls VDM texture rotation
- Displacment Scale
Scale of the displacment
- Mirror X
Mirrors VDM texture on X axis
- Mirror Y
Mirrors VDM texture on X axis
- Mirror Z
Mirrors VDM texture on X axis
- Mirror Center
Center location that of the mirror
- Flip X
Flips VDM texture on X axis
- Flip Y
Flips VDM texture on X axis
- Flip Z
Flips VDM texture on X axis
- Tangent
Tangent vector that rotation will be aligned
- Projection Falloff
Falloff of VDM displacment, mostly usefull when VDM texture scaled larger then the mesh
VDM Points Scatter
Scatters VDM texture from points on to the mesh and displaces it
- VDM Texture
VDM (Vector Displacment Map) texture used to displace mesh
- Points Normal
Normals of input points
- Scale
Scale of the VDM texture
- Rotation
Rotation of the VDM texture
- Displacment Scale
Scale of the displacment
- Tangent
Tangent vector that rotation will be aligned
- Blur Boundaries
Blurs vdm texture for each point cell boundaries
- Blur Iterations
Iterations of the blur
- Blur Radius
Radius for each point cell boundaries