Deformers =================================== .. image:: images/deformers.jpg ************************************************************ Bend ************************************************************ Bends geometry over the axis .. image:: images/bend.PNG .. image:: images/bend_instances.png Angle Amount of deformation Axis Bending direction - 1.0.0 = **X** - 0.1.0 = **Y** - 0.0.1 = **Z** .. image:: images/bend_axis.PNG Axis Rotation Rotates axis direction similar how Simple Deform modifier work with Origin set as rotated empty .. image:: images/bend_axis_rot.png .. image:: images/bend_axis_rot1.png .. image:: images/bend_axis_rot2.png .. image:: images/bend_axis_rot3.png .. image:: images/bend_axis_rot4.png Center Poistion from where geometry bends ************************************************************ Boundary Edge Smooth ************************************************************ Smooth/relax mesh boundary edge .. image:: images/bedgesmooth.jpg Iterations Iterations of smoothing ************************************************************ Cube Deform ************************************************************ Deforms geometry to match external cube mesh .. image:: images/cdef.PNG Default Cube/Geo Cube Switch between default cube or geometry nodes cubes, because of the vertex indices difference between default cube and geometry nodes cube ************************************************************ Curve Deform ************************************************************ Deforms geometry along the curve .. image:: images/curve_deform.PNG .. image:: images/c_deform.PNG Offset Moves geometry along the curve Axis Deformation direction - 1.0.0 = **X** - 0.1.0 = **Y** - 0.0.1 = **Z** Center Poistion from where geometry bends Fit to Curve **On:** Stretchs geometry along the curve lenth .. image:: images/curve_deform_fit.PNG Limit Offset **On:** When using **Offset** values between **0** and **1** geometry bounds won't go past curve ends ************************************************************ Displace ************************************************************ Displaces geometry along Normal or XYZ directions .. image:: images/displace.PNG Texture Scales direction of displacment Strength Strength of displacment Midlevel Offset of texture values Normal/XYZ Direction Displacment along the Normal or XTZ Direction .. image:: images/displace_xyz.PNG XYZ Strength Strength of displacment on each axis Mask Mask for displacment strength ************************************************************ Face Offset ************************************************************ Evenly offsets mesh faces .. image:: images/face_offset.PNG Offset Distance of the offset Selection Selects what faces to deform ************************************************************ Mesh Offset ************************************************************ Evenly offsets mesh faces along normal .. image:: images/moffset.PNG Even offset Offsets faces evenly Offset Amount of offset Selection Selection that faces will be offseted ************************************************************ Set Center ************************************************************ Places geometry relevite to local 0.0.0 coordinate (origin) depending on its bounding box .. image:: images/set_c.PNG C Places geometry to center of bounding box X Places geometry to center X axis of bounding box Y Places geometry to center Y axis of bounding box Z Places geometry to center Z axis of bounding box **-X** Places geometry to center -X axis of bounding box **-Y** Places geometry to center -Y axis of bounding box **-Z** Places geometry to center -Z axis of bounding box ************************************************************ Sharpen Mesh ************************************************************ Sharpens mesh by pushing vertices direction of the curvature .. image:: images/msharp.JPG .. image:: images/msharp2.JPG Iterations Number of steps verices will be pushed Sharpenss Amount of step verices will be pushed Smooth Mesh Smoothing of mesh each iteration Smooth Weight Weight of mesh smoothing Blur Curvature Blurs curvature Post Smooth Smooths mesh after the sharpening aplied ************************************************************ Stretch ************************************************************ Stretches geometry over the axis .. image:: images/stretch.PNG Factor Amount of steching Axis Stretch direction - 1.0.0 = **X** - 0.1.0 = **Y** - 0.0.1 = **Z** **Squish** - **On:** Squishes geometry into parabolic shape - **Off:** Only scales geometry over the axis while preserving mesh volume Squish Strengh Srengh of squish effect. Positive values **Streches** geometry, negative values **Squishes** geometry .. image:: images/stretch_factor.PNG Center Poistion from where geometry stretches Limits Lower Limits stretch from the axis bottom Limits Upper Limits stretch from the axis top ************************************************************ Surface Bind ************************************************************ Binds geometry to target mesh surface that will match target mesh position/deformation .. image:: images/sbind.png Target Mesh Target mesh that geometry will be binded Tart Rest Position Target mesh rest/static position before any transformation ************************************************************ Taper ************************************************************ Twist geometry over the axis .. image:: images/taper.PNG Upper Factor Taper amount from the axis top Lower Factor Taper amount from the axis bottom .. image:: images/taper_factor.PNG Axis Taper direction - 1.0.0 = **X** - 0.1.0 = **Y** - 0.0.1 = **Z** Squish Squishes geometry into parabolic shape .. image:: images/taper_squish.PNG Center Poistion from where geometry tapers Limits Lower Limits taper from the axis bottom Limits Upper Limits taper from the axis top ************************************************************ To Sphere ************************************************************ Deforms geometry in to sphere .. image:: images/to_shere.PNG Factor Factor of the to sphere deformation Scale Scale of the sphere. Uses Bounding Box average to calculate sphere size Center Center of sphere deformation Mask Mask for sphere deformation strength ************************************************************ Twist ************************************************************ Twist geometry over the axis .. image:: images/twist.PNG Upper Angle Twist Amount from the axis top Lower Angle Twist Amount from the axis bottom Axis Twist direction - 1.0.0 = **X** - 0.1.0 = **Y** - 0.0.1 = **Z** Center Poistion from where geometry twist Limits Lower Limits twist from the axis bottom Limits Upper Limits twist from the axis top .. image:: images/twist_limit.PNG ************************************************************ UV Deform ************************************************************ Projects geometry to target mesh UV map .. image:: images/uvdeform.PNG .. image:: images/uvdeform2.PNG Target Mesh Mesh that geometry will be project on Depth Scale of projected geometry along target mesh normals Offset Offset of projected geometry along target mesh normals Delete Nonvalind Deletes geometry that are outside the trarget mesh UV Map Rotation Rotation of goemetry Translation Translation of goemetry Scale Scale of geometry ************************************************************ VDM Brush ************************************************************ Displaces mesh using VDM (Vector Displacment Map) texture .. image:: images/vmdb1.PNG VDM Texture VDM (Vector Displacment Map) texture used to displace mesh Guide Object Guide object to control VDM texture location, rotation, scale. Object Z rotation controls VDM texture rotation Displacment Scale Scale of the displacment Mirror X Mirrors VDM texture on X axis Mirror Y Mirrors VDM texture on X axis Mirror Z Mirrors VDM texture on X axis .. image:: images/vmdb2.PNG Mirror Center Center location that of the mirror Flip X Flips VDM texture on X axis Flip Y Flips VDM texture on X axis Flip Z Flips VDM texture on X axis .. image:: images/vdmf1.PNG .. image:: images/vdmf2.PNG Tangent Tangent vector that rotation will be aligned Projection Falloff Falloff of VDM displacment, mostly usefull when VDM texture scaled larger then the mesh ************************************************************ VDM Points Scatter ************************************************************ Scatters VDM texture from points on to the mesh and displaces it .. image:: images/vdmps.JPG .. image:: images/vdmps0.JPG VDM Texture VDM (Vector Displacment Map) texture used to displace mesh Points Normal Normals of input points Scale Scale of the VDM texture Rotation Rotation of the VDM texture Displacment Scale Scale of the displacment Tangent Tangent vector that rotation will be aligned Blur Boundaries Blurs vdm texture for each point cell boundaries .. image:: images/vdmps1.JPG .. image:: images/vdmps2.JPG Blur Iterations Iterations of the blur Blur Radius Radius for each point cell boundaries